Interpolation Styles
Labels
-
ASCII
-
InterpolationStyle
-
Binary
-
intp
( =
0x696E7470
)
Interpolation Styles
None 0x00000000
Vertex 0x00000001
Pixel 0x00000002
Constant descriptions
-
None
-
No interpolation is to occur. The renderer is to apply each effect uniformly across a surface.
-
Vertex
-
The renderer is to interpolate values linearly across a verticed surface, using the values at the vertices.
-
Pixel
-
The renderer is to calculate a value of each effect for every pixel in the image.
Data Format
InterpolationStyleEnum interpolationStyle
-
interpolationStyle
-
The value in this field must be one of these constants:
None
,
Vertex
, or
Pixel
.
Description
A scene's interpolation style determines the method of interpolation a renderer uses when applying lighting or other shading effects to a surface. A value of None causes the surfaces of a model to have a faceted appearance; the other two values cause its surfaces to be rendered smoothly.
Parent Hierarchy
Shared, shape, style.
Example
BeginGroup ( DisplayGroup ( ) )
InterpolationStyle ( Vertex )
Container (
Triangle ( ... )
VertexAttributeSetList ( ... )
.
.
.
)
EndGroup ( )
© 1997 Apple Computer, Inc.
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